The few VR projects I've put together. These are mostly little demo's or tests of ideas that I may come back to at some point. Hopefully this list will get longer with time.
All the experiments and incomplete games I've made over the years. None of them are complete or especially exciting but I think each is interesting, if not in itself, than in the story and experience it brings with it.
This is a project I started with my good friend Chance. We worked on it for a little over 3 months together in out Junior year of High-school. We eventually dropped the project, as we thought it was the best thing for our health and friendship. In the end we made a project that looked nice, and I got a lot of experience out of it.
My submission for Ludum Dare 35. This was while I was still learning Unity, and was my very first Game Jam. I learned quite a bit about Unity and my personal development pipeline during this game. It's also the first game I ever called complete and finished.
My submission for Ludum Dare 36. I only had a little over 24 hours for this submission, so it's a bit rough around the edges. The controls are wonky and I have a lot of visual errors, but I felt I had a good Idea behind it, and It was a nice refresher project. I hope to come back to it some day.
This was my first foray into UNET so, although it's far from finished, it accomplished did a good job of teaching me basic Unity networking. My main goal was to make a movement system that was fun and satisfying. It eventually evolved into a high-speed sniper battle, and is actually a fair bit of fun if you get a few friends in.
More to come!
These are just the games that I got around to making a page for. I have a few more small projects I haven't gotten around to adding here.