This is a small demo I put together to test some of the effects of scaling a player in VR. I made a small look-a-like to the room I had my Vive set up in, and the experience of shrinking down in my own room was pretty surreal. 

     After completing the first test, I wondered what it would be like if I locked that scaling to a single axis. After a bit of wrestling with Unity transforms, I was finally able to create the effect I was looking for, and the outcome is a truly bizarre experience.